![]() ![]() See Writing Texture Blend Shaders for more detailed information on compatible shaders. Polybrush will show a warning if the mesh you're hovering doesn't support texture blending. Select any mesh object with a compatible material, enter Texture Blend mode, then click and drag while hovering over the selected mesh. If you'd like to write your own texture blending shaders, see the Writing Texture Blending Shaders document for more information on how that works. This information is defined by the shader and is just 2 extra lines in your shader code (more on that later). ![]() Textures are applied using a combination of some or all of the following attributes. ProCore/Polybrush/Materials/Unlit Texture Blend ProCore/Polybrush/Materials/TriPlanar Texture Blend LegacyĪ simple unlit material with support for blending up to 6 textures. ProCore/Polybrush/Materials/TriPlanar Texture BlendĪ Blinn-Phong lighting pipeline (legacy) material with support for blending up to 4 textures and automatically projects UV coordinates. ProCore/Polybrush/Materials/Standard Texture Blend BumpĪ PBR enabled material with support for blending up to 4 textures and automatically projects UV coordinates. ProCore/Polybrush/Materials/Standard Texture BlendĪ PBR enabled material with support for blending up to 4 different textures with normal maps. Polybrush includes a few different blend materials to get you started: NameĪ PBR enabled material with support for blending up to 12 different textures. Texture Painting mode enables painting and blending of multiple textures, similar to Terrain painting but much more customizable. ![]()
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